Hi,

   It is because Java3D v1.2 OGL make use of Display List

to improve performance but D3D beta version haven't take

advantage of Vertex Buffer feature yet. We'll consider this in our

final D3D release.

Thanks.

- Kelvin

----------
Java 3D Team
Sun Microsystems Inc.


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>Date: Fri, 7 Jul 2000 21:37:20 +0200
>From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX Beta1
>To: [EMAIL PROTECTED]
>
>Ohoh - no it runs on Win98. But how!
>
>At best half as fast as OpenGl, when the scene grows bigger it drops
>significantly below the OGL-software renderer (< 4fps, OGL/software is
>>9fps, OGL/hw is 50fps). How can that be? Something wrong with my machine?
>
>- J
>
>
>Joerg 'Herkules' Plewe
>HARDCODE Development
>http://www.hardcode.de
>
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