I am using a GeForce card. When I use java -Dj3d.debug=true I get HAL and HAL T&L enabled My question is, what if anything do I need to do the scene to "guarantee" T & L where appropriate. For example, should I compile() the scene? Will it only work for scene graph portions that have no parents of TransformGroup? How does Java3D know which geometry to load to the card? Questions, questions! Shawn Kendall Full Sail =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- [JAVA3D] DirectX Beta1 Joerg >Herkules< Plewe
- Re: [JAVA3D] DirectX Beta1 John Wright
- Re: [JAVA3D] DirectX Beta1 Mark Ferneau
- Re: [JAVA3D] DirectX Beta1 Joerg 'Herkules' Plewe
- Re: [JAVA3D] DirectX Beta1 Dan Petersen
- Re: [JAVA3D] DirectX Beta1 Kelvin Chung
- Re: [JAVA3D] DirectX Beta1 Kelvin Chung
- Re: [JAVA3D] DirectX Beta1 Joerg 'Herkules' Plewe
- Re: [JAVA3D] DirectX Beta1 Kelvin Chung
- Re: [JAVA3D] DirectX Beta1 Shawn Kendall
- Re: [JAVA3D] DirectX Beta1 Shawn Kendall
- Re: [JAVA3D] DirectX Beta1 Philip Taylor
- Re: [JAVA3D] DirectX Beta1 Kelvin Chung
- Re: [JAVA3D] DirectX Beta1 Joerg >Herkules< Plewe
- Re: [JAVA3D] DirectX Beta1 J. Lee Dixon
- Re: [JAVA3D] DirectX Beta1 John Wright
- Re: [JAVA3D] DirectX Beta1 Edward Becker
- Re: [JAVA3D] DirectX Beta1 Dan Petersen
- Re: [JAVA3D] DirectX Beta1 Kelvin Chung
