I am using a GeForce card.
When I use java -Dj3d.debug=true I get HAL and HAL T&L enabled

My question is, what if anything do I need to do the scene to "guarantee" T & L
where appropriate.
For example, should I compile() the scene?  Will it only work for scene graph
portions that have no parents of TransformGroup?
How does Java3D know which geometry to load to the card?

Questions, questions!

Shawn Kendall
Full Sail

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to