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I agree that there is the possibility for task switching
during full screen display; but this, technically, loss of focus, can be handled
by the programmer an should not be an issue in our discussion whether or not it
is handy to have a full-screen-mode in J3D.
In my view, the advantage of full screen is that you can
develop even projector application [which are projected on a wall or a
"3D-CAVE"-System without having the user note you are actually not in the
"virtual world" you want him to be.
The next thing is the performance: Do we want java to be a
visualisation package for internet/scientific purposes or do we want to rate it
on the REAL 3D APIs like DirectX and/or (O)GL. And that's a clear computing
power thing (hence the question: is J3D's Performance ready to meet fullscreen
apps ?)
Edward Becker wrote:
I agree with you in most cases, although I can think of one
case where you
would want to make an exception... Mainly, if you want to be able to plunk a young child in front of your computer, without fear he/she will accidentily be switching between windows. As it stands, this can not be done in Java, since Windows will still take over ALT-TAB, etc. It's not a major issue, but I can see the need. |
- [JAVA3D] fullscreen Gabriel Wurzer
- [JAVA3D] fullscreen Jack Gundrum
- Re: [JAVA3D] fullscreen Corysia Taware
- Re: [JAVA3D] fullscreen Nathan Bower
- [JAVA3D] Fullscreen Ra�l
- Re: [JAVA3D] Fullscreen Kevin J. Duling
- Re: [JAVA3D] Fullscreen Pierce, Gregory (TBS)
- Re: [JAVA3D] Fullscreen Pierce, Gregory (TBS)
