AFAIK, under Java 1.3.1 or earlier, fullscreen exclusive mode is only available by using the DirectX version of Java3D.
The OpenGL version has no support for it, but you can fake it. There are drawbacks to this because you can't change your resolution this way. www.j3d.org has more info. There is a tutorial for using fullscreen exclusive mode in Java 1.4 at http://java.sun.com/docs/books/tutorial/extra/fullscreen/ The examples there don't discuss Java3D, but that shouldn't matter. And the obligatory caveat: I haven't tried the 1.4 tutorials yet. I'm still using Java 1.3.1. ----- Original Message ----- From: "Ra�l" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 11:06 AM Subject: [JAVA3D] Fullscreen > Hello! > Can anybody tell me where I can find an example of a (little as possible) > java3d fullscreen applet or aplication? > > Thanks. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
