=>The first problem dealt with textures. Not the same texturing problem
=>we see with the OpenGL drivers for the Voodoo3. In this case, textures
=>from one object would jump to another, and MANY more strange events.
=>After debugging, I figured out that the culprit was that I had a LARGE
=>(>4mb) texture. After replacing this texture with a much smaller one
=>(256x128), texturing worked fine. Sounds to me like this board does not
=>like textures probably greater than 2mb or some other limit.
<insert Im no expert clause here>
But the specs I've read and discussed with those in the know say that voodoo
cards (all the way up to 5500) only handle 256x256 textures. Anything larger
would (I assume) be "Undefined Behavior."
Hope that helps _some_ at least. I'd suggest investing in a TNT2 ultra or
a geforce. They don't seem to have the same ancient limitation.
(Mind you, I love my V3-3000, but I dont do a lot of large texture work.)
-- John R.
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