The 256x256 texture size limit on Voodoo cards surprises me. First, the
OpenGL driver has texture problems, now this. I had a pretty high
respect for Voodoo cards, now I'm thinking I should have gone GeForce,
but the Voodoo does have a nice price tag (got mine for $80).
Justin, I noticed that the 3dfx section on the J3D FAQ looks a little
old, especially with the 3dfx OpenGL driver texturing problem, the
256x256 limit, etc. Actually, your FAQ talks about Voodoo2. Is it time
to have a Voodoo3/4/5 section? Let me know if you need help writing up
a paragraph or two. I personally think that Java 3D/opengl is UNUSABLE
on the Voodoo3 since texturing is broken (see my 6/15/2000 post "HELP!
Java3D OpenGL running on Voodoo3 2000"), but that's my unasked-for
opinion. :-%
As for the polygon/FOV clipping problem, I understand that the triangle
gets clipped to a trapezoid, but it is obviously wrong to draw the
trapezoid wireframe instead of the original triangle. This doesn't
happen on my ATI Rage PRO, and I highly expect that it doesn't happen on
the other graphics cards.
Lee
J. Lee Dixon
Software Engineer
SAIC - Celebration, FL
[EMAIL PROTECTED]
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