Hi, The method setAxisOfRotation() of rotationInterpolator requires a Transform3D object, ie a 4x4 matrix. How do you represent an axis with a 4x4 matrix? Thanks! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- Re: [JAVA3D] Representing an axis with Transform3D Tobias Stjernefeldt
- Re: [JAVA3D] Representing an axis with Transf... Niklas Mehner
- Re: [JAVA3D] Representing an axis with Transf... Fred Klingener
- Re: [JAVA3D] Representing an axis with Transf... Carl Smotricz
- Re: [JAVA3D] Representing an axis with Transf... Cromwell Enage
- Re: [JAVA3D] Representing an axis with Tr... Carl Smotricz
- Re: [JAVA3D] Representing an axis with Tr... Niklas Mehner
- Re: [JAVA3D] Representing an axis with Tr... Fred Klingener
- Re: [JAVA3D] Representing an axis with Transf... Andrew R. Thomas-Cramer
- Re: [JAVA3D] -- WOEFULLY OFF TOPIC --Repr... Rob Nugent
- Re: [JAVA3D] Representing an axis with Tr... Desiree Hilbring