Hi, gang.

     I'm also trying to perform rotations about any
axis, and when I tried that method I found that it
worked only on axes that ran through the origin.  Is
there something else I need to do so that I can
perform rotations about axes that do not run through
the origin?

                              Cromwell

--- Niklas Mehner <[EMAIL PROTECTED]> wrote:
> > How do you represent an axis with a 4x4 matrix?
> You can set the axis with :
>   transform3D.set(new AxisAngle4d(Vector3d axis,
> double angle))
>
> Niklas
>
>


__________________________________________________
Do You Yahoo!?
Kick off your party with Yahoo! Invites.
http://invites.yahoo.com/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to