>
> > 4.) How can I load an image from a jar?
>
> take a look at the tutorials at java.sun.com
>
> the "how to build a jar" sub-tutorial
> contains an example of creating one
> which contains code as well as
> audio and graphics resources:
>
>  http://java.sun.com/docs/books/tutorial/jar/basics/build.html


Nothing there on loading images from jars. It has to be something around
ClassLoader.getResource()...


> and remember the "quickest" way of drawing something
> may not always be the most visually pleasing...
> double-buffering is our friend  ;^}


Sure, double or triple buffering is very common. BUT, just doublebuffering a
800x600 canvas, which implies one 800x600 drawImage(), crashes my
performance down to 20fps. Hey, Sun, did you ever hear of blitting
hardware??

Sigh, Java is REALLY difficult....

- J

Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de

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