>
>>Sure, double or triple buffering is very common. BUT, just doublebuffering a
>>800x600 canvas, which implies one 800x600 drawImage(), crashes my
>>performance down to 20fps. Hey, Sun, did you ever hear of blitting
>>hardware??
>
>I read a recent answer from a Sun person (Kelvin Chung, I think) who
>said that, with the right circumstances, Java 3D *does* blitting.
>Unfortunately,
>I don't remember what the circumstances were; maybe he'll come back and
>shed some light?
>
It happens when Java3D v1.2beta DirectX version is used.
BltFast() is used to draw background image adn
Blt() is used to swap buffer.
- Kelvin
--------
Java 3D Team
Sun Microsystems Inc.
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