I've got a simple program that uses the standard KeyNavigatorBehavior stuff,
but as soon as the code for implementing this is added, cpu usage when the
program runs jumps to 100% and stays there, whether I'm moving around the
scene or not.
Is there a way to stop this?
To be honest I don't actually notice a performance hit - the only reason I
know it's doing it is from a processor monitoring app. I have seen similar
posts recently regarding cpu usage but I don't know if they're related to my
problem.
Thanks,
Iain
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