Iain,

usuallu when the cpu usage is 100% is dosent mean that the performance is
degraded, all that happens is that the j3d rendering mechanisem takes full
use of your resources even if it dosent use them.. you can try setting
framerate by setMinimumFrameCycleTime() in your View object.

Ben Arbel
Comsoft Technologies, Inc.
[EMAIL PROTECTED]

> I've got a simple program that uses the standard KeyNavigatorBehavior
stuff,
> but as soon as the code for implementing this is added, cpu usage when the
> program runs jumps to 100% and stays there, whether I'm moving around the
> scene or not.
>
> Is there a way to stop this?
>
> To be honest I don't actually notice a performance hit - the only reason I
> know it's doing it is from a processor monitoring app. I have seen similar
> posts recently regarding cpu usage but I don't know if they're related to
my
> problem.
>
> Thanks,
>
> Iain
>
>
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