Hi I experienced the same problem some time ago, when I tried to use the
KeyNavigatorBehavior, I ended in using the MouseNavigatorBehaviors which
were working fine, I am interested in a solution as well. Thanks Desiree


o------------------------------------------------------------------------o
| Desiree Hilbring      Institut fuer Photogrammetrie und Fernerkundung  |
|                       Universitaet Karlsruhe, Germany                  |
|                                                                        |
|                       email: [EMAIL PROTECTED]             |
|                       # 0721 6083676                                   |
o------------------------------------------------------------------------o

On Wed, 9 Aug 2000, Iain Milne wrote:

> I've got a simple program that uses the standard KeyNavigatorBehavior stuff,
> but as soon as the code for implementing this is added, cpu usage when the
> program runs jumps to 100% and stays there, whether I'm moving around the
> scene or not.
>
> Is there a way to stop this?
>
> To be honest I don't actually notice a performance hit - the only reason I
> know it's doing it is from a processor monitoring app. I have seen similar
> posts recently regarding cpu usage but I don't know if they're related to my
> problem.
>
> Thanks,
>
> Iain
>
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