David Y. recently said that one of the reasons he dislikes showing a
Canvas3D in a subpanel of a Swing GUI is that the 3D graphics would end up in a
window, which he believes causes a performance hit.

I've pondered this for days before realizing that I wouldn't know how to
display 3D in anything but a window. As a Component, don't I need to add
Canvas3D to a Frame? And doesn't a Frame always have a title bar and a border?
And doesn't this mean my 3D canvas is not occupying the full screen and thus
not in full control of all screen space?

So: Is there a way to display Canvas3D over the *entire* screen? How?

Does anyone know for sure if there is a performance penalty for not
grabbing the whole screen? If so, is there a way to avoid this penalty in Java3D?

Thank you for any enlightenment,

-Carl-

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to