Has anyone say down with a decompiler to note if there are any
differences between the D3D and OpenGL implementations on Win32?
I've written a java based installer package (coming to j3d.org shortly!)
to go with the auto installer. I run an NT box at home so that stuffs
the D3D testing. Do they use exactly the same native interface or are
they quite different? What I'm looking at is whether I need to shuffle
different JAR files for Win95 versus WinNT or if I can just include both
DLLs and copy the approprieate one to the user's machine on install.
--
Justin Couch Author, Java Hacker
http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
http://www.j3d.org/ J3D.org The Java 3D Community Site
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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