Justin,
The j3dcore.jar file is different between Java3D 1.2 D3D beta and Java3D
1.2 OpenGL. That may change on 1.2.1 Beta, however. The difference in
size may be some additional debug in the D3D version, I'm not sure. I had
problems leaving the OGL jar files in place when trying the D3D J3D dlls.
I've written a .bat file on Win32 to switch back and forth between the two
on my machine so that I can compare performance and image quality side by
side (well kind of side-by-side due to performance issues with behaviors).
--Mark
At 10:09 PM 9/28/2000 +0800, you wrote:
>Has anyone say down with a decompiler to note if there are any
>differences between the D3D and OpenGL implementations on Win32?
>
>I've written a java based installer package (coming to j3d.org shortly!)
>to go with the auto installer. I run an NT box at home so that stuffs
>the D3D testing. Do they use exactly the same native interface or are
>they quite different? What I'm looking at is whether I need to shuffle
>different JAR files for Win95 versus WinNT or if I can just include both
>DLLs and copy the approprieate one to the user's machine on install.
>
>--
>Justin Couch Author, Java Hacker
>http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
>http://www.j3d.org/ J3D.org The Java 3D Community Site
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