Hi Justin,
They are basically using the same interface but D3D
version may have other additional interface that OpenGL
version don't have. Moreover, the java source code
j3dcore.jar is a litte bit different so
you can't use the same jar for both versions.
Thanks.
- Kelvin
-------------------
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Thu Sep 28 07:15:13 2000
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>Date: Thu, 28 Sep 2000 22:09:37 +0800
>From: Justin Couch <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Differences between D3D & OpenGL impl
>To: [EMAIL PROTECTED]
>
>Has anyone say down with a decompiler to note if there are any
>differences between the D3D and OpenGL implementations on Win32?
>
>I've written a java based installer package (coming to j3d.org shortly!)
>to go with the auto installer. I run an NT box at home so that stuffs
>the D3D testing. Do they use exactly the same native interface or are
>they quite different? What I'm looking at is whether I need to shuffle
>different JAR files for Win95 versus WinNT or if I can just include both
>DLLs and copy the approprieate one to the user's machine on install.
>
>--
>Justin Couch Author, Java Hacker
>http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
>http://www.j3d.org/ J3D.org The Java 3D Community Site
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>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
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> - Greg Bear, Slant
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