Hi Justin,

    They are basically using the same interface but D3D
version may have other additional interface that OpenGL
version don't have. Moreover, the java source code
j3dcore.jar is a litte bit different so
you can't use the same jar for both versions.

Thanks.

- Kelvin
-------------------
Java 3D Team
Sun Microsystems Inc.

>X-Unix-From: [EMAIL PROTECTED]  Thu Sep 28 07:15:13 2000
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Thu, 28 Sep 2000 22:09:37 +0800
>From: Justin Couch <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Differences between D3D & OpenGL impl
>To: [EMAIL PROTECTED]
>
>Has anyone say down with a decompiler to note if there are any
>differences between the D3D and OpenGL implementations on Win32?
>
>I've written a java based installer package (coming to j3d.org shortly!)
>to go with the auto installer. I run an NT box at home so that stuffs
>the D3D testing. Do they use exactly the same native interface or are
>they quite different? What I'm looking at is whether I need to shuffle
>different JAR files for Win95 versus WinNT or if I can just include both
>DLLs and copy the approprieate one to the user's machine on install.
>
>--
>Justin Couch                                    Author, Java Hacker
>http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
>http://www.j3d.org/              J3D.org The Java 3D Community Site
>-------------------------------------------------------------------
>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
>processes data according to its domain, its environment; you, with
>all your brains, would be useless in a mouse's universe..."
>                                              - Greg Bear, Slant
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