Actually, yes we do cover comp sci topics that apply to gaming, such as data
structures, optimizations, scene culling. etc
What I was saying was that these students are not going to write loaders for
Java3D.  It is not in their direct interest, because they do not learn Java or
Java3D or even care.

Justin Couch wrote:

> Shawn Kendall wrote:
>
> > Our focus at Full Sail is somewhat less academic and more job/work oriented.
>
> Hmmm. Interesting. So your course(s) is more about game design from the
> artistic/playability level than "here's how to write a game engine"
> perspective. You don't cover optimisation techniques like BSP, various
> culling techniques etc?
>
> --
> Justin Couch                                    Author, Java Hacker
> http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
> http://www.j3d.org/              J3D.org The Java 3D Community Site
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
>                                               - Greg Bear, Slant
> -------------------------------------------------------------------
>
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--
___________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
___________________________________________________________

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