I apologize in advance, if this info is already been posted on the list or in the API docs.

I have a few questions about TransformGroups, related to internal operations and performance...

1)  When setTransform() is called, does that cause a synchronized thread operation?
My understanding was BranchGroups synchronize so you can attach/detach in the middle of a render.  Are TransformGroups similar to this?  Do they sync to prevent mid render changes?
If so, if I know that my updates to my transforms happens BEFORE the render starts is there anyway to disable the sync

2)  Are there addition checking in TransformGroups related to the ViewPlatform.  Some of the weirdest bugs we seen seem to be related to the View and TransformGroups that are seeming unrelated in the scene graph.  If so, why does every TransformGroup do that checking when only a few TG will directly effect the View at any given time?

Thanks for any insight.
--
___________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
___________________________________________________________
 

Reply via email to