----- Original Message -----
Sent: Tuesday, October 10, 2000 4:57
PM
Subject: [JAVA3D] Setting
Transforms
I apologize in advance, if this info is already been
posted on the list or in the API docs.
I have a few questions about TransformGroups, related to internal
operations and performance...
1) When setTransform() is called, does that cause a synchronized
thread operation?
My understanding was BranchGroups synchronize so you
can attach/detach in the middle of a render. Are TransformGroups
similar to this? Do they sync to prevent mid render changes?
If
so, if I know that my updates to my transforms happens BEFORE the render
starts is there anyway to disable the sync
2) Are there addition checking in TransformGroups related to the
ViewPlatform. Some of the weirdest bugs we seen seem to be related
to the View and TransformGroups that are seeming unrelated in the scene
graph. If so, why does every TransformGroup do that checking when
only a few TG will directly effect the View at any given time?
Thanks for any insight.
--
___________________________________________________________
Shawn
Kendall
Full Sail Real World Education
Course
Director
3300 University BLVD
Real Time 3D for
Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
___________________________________________________________