----- Original Message -----
Sent: Tuesday, October 10, 2000 4:57
PM
Subject: [JAVA3D] Setting
Transforms
I apologize in advance, if this info is already been posted on
the list or in the API docs.
I have a few questions about TransformGroups, related to internal
operations and performance...
1) When setTransform() is called, does that cause a synchronized
thread operation?
My understanding was BranchGroups synchronize so you can
attach/detach in the middle of a render. Are TransformGroups similar to
this? Do they sync to prevent mid render changes?
If so, if I know
that my updates to my transforms happens BEFORE the render starts is there
anyway to disable the sync
2) Are there addition checking in TransformGroups related to the
ViewPlatform. Some of the weirdest bugs we seen seem to be related to
the View and TransformGroups that are seeming unrelated in the scene
graph. If so, why does every TransformGroup do that checking when only a
few TG will directly effect the View at any given time?
Thanks for any insight.
--
___________________________________________________________
Shawn
Kendall
Full Sail Real World Education
Course
Director
3300 University BLVD
Real Time 3D for
Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
___________________________________________________________