Hello Mohammed,
At 13:01 13.10.00 , you wrote:
>I have 3 Shape3D objects under a TG and I want to have the possiblity to
>remove one of the 3 Shape3D objects at a time.
>Do I have then to construct 3 different subgraphs starting with a BG
>which I should attach to my TG?
If this removal you're talking about is not essential for conserving memory
or something, you may also consider using a Switch node to make sub-nodes
selectively disappear from the scene without being logically removed from
the graph. This would also give you the option of making things re-appear
without the need to re-attach them.
Hope this helps,
-Carl-
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