I have very big object ,say 500.000 triangle, so to translate the object out of
view may cost too much time.
I was think of setting the geometry of the Shape3D object again with a dummy
geometry let's say a PointArray geometry object with one point. would that be
cheaper?

Alejandro Terrazas schrieb:

> One quick and dirty way to "remove" objects is to simply translate them out
> of view.  Does this offend any purists out there?   Other that lack of
> elegance, are there any disadvantages to this?
>
> Alex
>
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