For maximum overall efficiency of rendering, I think you would need to
re-compile the whole scene graph (but I'm not sure) and this would cost
some time. I still think that the switch node would be the most efficient
way to do this. Or does anyone have a better suggestion yet?
-Carl-
At 11:44 15.10.00 , you wrote:
>I have very big object ,say 500.000 triangle, so to translate the object
>out of
>view may cost too much time.
>I was think of setting the geometry of the Shape3D object again with a dummy
>geometry let's say a PointArray geometry object with one point. would that be
>cheaper?
>
>Alejandro Terrazas schrieb:
>
> > One quick and dirty way to "remove" objects is to simply translate them out
> > of view. Does this offend any purists out there? Other that lack of
> > elegance, are there any disadvantages to this?
> >
> > Alex
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