No one has ever come out and said they had developed a high performance,
flexible avatar system in Java3d. I know some people have worked on them,
but so far no code has been released which can do this. Has some been
written? I believe so, since there that robot war product (referenced
somewhere on this list) is done in Java3d. I know the Glymph project has
been creating such a framework but they have not returned my e-mail, so I do
not know the state of their code. I just tried searching the list server,
but it seems its offline, so I cannot dig up the exact references. I also
believe Shawn at Fullsail is experimenting with this. Perhaps if you baked
him some chocolate chip cookies (my personal weak spot) he would send you a
copy.
Dave Yazel
Cosm Development Team
> ----------
> From: Yan Laporte[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Tuesday, October 24, 2000 3:08 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] 3D avatars using Java3D
>
> I know this subject has been discussed a few times over in this list but I
> haven't been able to find a suitable clear answer.
>
>
> Is there a framework to work with 3D avatars or characters in Java3D?
>
> I am aware of the H-Anim and MPEG4 specs but as far as I am concerned
> those
> are file formats. What I'd like to know is is there some Java3D code that
> manages 3D characters? Of course it would be better if it was using those
> standards.
>
> I have a small toolkit for working with 3D avatars myself.. I want to find
> an established one to make my next version so I can concertrate on the AI
> and speech instead of managing the geometry.
>
> I hope something comes out of this...
>
> If no one has anything, I'd be interested to form a team so we can get
> done
> with it.
>
>
> Yan Laporte
> [EMAIL PROTECTED]
>
> Universit� de Sherbrooke
> DMI
>
>
>
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