Hi, Shawn,

I am concerned about how to animate 3D characters (built from Java3D) in a virtual
environment. What approaches have you used in your project? Do you use 3DS to VRML
to Java playback or directly apply motion capture data to the Java4D skeletal
model?

cheers

Liming

Kendall wrote:

> We are right in the middle of such a project.  We have very basic skinning
> using the GeometryUpdater interface.  The internal version of our OpenFLT
> loader now supports Java3D Morph nodes, which we use for facial animation and
> hands etc.  However, we do not have an animation playback system yet.  Current,
> the users of our system are students whose assignment is to code the animation
> so they learn about scene graph structure, matrices etc.
>
> So an animation playback system is next on our list for this year.
> I would be interested in any group doing this with java3D.
>
> Yan Laporte wrote:
>
> > I know this subject has been discussed a few times over in this list but I
> > haven't been able to find a suitable clear answer.
> >
> > Is there a framework to work with 3D avatars or characters in Java3D?
> >
> > I am aware of the H-Anim and MPEG4 specs but as far as I am concerned those
> > are file formats.  What I'd like to know is is there some Java3D code that
> > manages 3D characters?  Of course it would be better if it was using those
> > standards.
> >
> > I have a small toolkit for working with 3D avatars myself.. I want to find
> > an established one to make my next version so I can concertrate on the AI
> > and speech instead of managing the geometry.
> >
> > I hope something comes out of this...
> >
> > If no one has anything, I'd be interested to form a team so we can get done
> > with it.
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to