According to your words, what's the best way to animate a 3D characetr built
from Java3D? Is it to use 3DS -VRML-Java playback or apply motion capture data
to the 3D skeletal model directly?
cheers
liming
"Yazel, David J." wrote:
> No one has ever come out and said they had developed a high performance,
> flexible avatar system in Java3d. I know some people have worked on them,
> but so far no code has been released which can do this. Has some been
> written? I believe so, since there that robot war product (referenced
> somewhere on this list) is done in Java3d. I know the Glymph project has
> been creating such a framework but they have not returned my e-mail, so I do
> not know the state of their code. I just tried searching the list server,
> but it seems its offline, so I cannot dig up the exact references. I also
> believe Shawn at Fullsail is experimenting with this. Perhaps if you baked
> him some chocolate chip cookies (my personal weak spot) he would send you a
> copy.
>
> Dave Yazel
> Cosm Development Team
>
> > ----------
> > From: Yan Laporte[SMTP:[EMAIL PROTECTED]]
> > Reply To: Discussion list for Java 3D API
> > Sent: Tuesday, October 24, 2000 3:08 PM
> > To: [EMAIL PROTECTED]
> > Subject: [JAVA3D] 3D avatars using Java3D
> >
> > I know this subject has been discussed a few times over in this list but I
> > haven't been able to find a suitable clear answer.
> >
> >
> > Is there a framework to work with 3D avatars or characters in Java3D?
> >
> > I am aware of the H-Anim and MPEG4 specs but as far as I am concerned
> > those
> > are file formats. What I'd like to know is is there some Java3D code that
> > manages 3D characters? Of course it would be better if it was using those
> > standards.
> >
> > I have a small toolkit for working with 3D avatars myself.. I want to find
> > an established one to make my next version so I can concertrate on the AI
> > and speech instead of managing the geometry.
> >
> > I hope something comes out of this...
> >
> > If no one has anything, I'd be interested to form a team so we can get
> > done
> > with it.
> >
> >
> > Yan Laporte
> > [EMAIL PROTECTED]
> >
> > Université de Sherbrooke
> > DMI
> >
> >
> >
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