Hi Don,
thanks for your reply.
My assumption that it has be a normals problem let me try a few things
before my
mail got through to this list (this take a while...). I tried using an
TriangleArray instead of an TriangleStripArray and it worked.
"Casteel, Don" wrote:
> You might try to check your normals. If they are not all pointing in the
> same direction, just create a vector-array with all identical vectors and
do
> a "setNormals(Vector3f[])".
I used the NormalGenerator on my GeometryInfo. Doesn't this class generate
normals according to the vertex clock- or anti-clockwise direction of my
polygon? At least the whole geometry is visible.
> Or you may have to create triangleArrays making sure to describe each
> triangle in the same clock-direction.
Yes, I skipped the Stripifier. Additionally I have CULL_NONE in my
PolygonAttributes for that Shape. Does this make a difference for
intersection?
> I have no idea if this "could" be the problem, but it's something to
check.
Thanks for your help (THIS IS A GREAT LIST WITH GREAT PEOPLE!)
Andreas
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".