Hello,
 I create a scene graph, everything is ok. The problem comes when I want
to remove nodes from the scene graph. Supposing I have used a structure
like the following one:

   TG
    |
  BG  (1)
    |
  TG
    |
 Link
   |
  ...

 If I want to remove the scene graph branch from (1), how do I set free
the memory used. First, I remove it from the scene graph, and then
what...?

  Thanks in advance


  PRISMAKER TEAM

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to