Hi Ingo,

    Please send us your test application and we're happy
to take a look at this.  It should work in v1.2.1 beta1
if VirtualUniverse.removeAllLocales() is invoked before loading
a new scenegraph.

Thanks.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

>X-Authentication-Warning: oc30.uni-paderborn.de: ib set sender to 
>[EMAIL PROTECTED]
using -f
>Date: Thu, 16 Nov 2000 17:59:21 +0100
>From: Ingo Brunberg <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Removing Object from Scene Graph
>To: [EMAIL PROTECTED]
>
>Hello,
>
>I just want to throw in a little comment. I have often complained
>about the memory leaks in Java 3D, because I have the same problems as
>Victor and everyone developing a j3d program, that contains a
>non-static scene. In my opinion this is the most urgent thing that
>needs to be fixed. For example, considering an mp3 player, would you
>like to exit it and restart it for every single song you want to
>listen to, simply because the second song would take your machine out
>of memory? -- But that is Java3D!
>I have also frequently heard, the memory leaks would be fixed (1.1.3,
>then 1.2 and last 1.2.1b1). But now that 1.2.1b1 is out, I don't see
>much improvement regarding memory leaks, although I must admit, that
>there are many bug fixes and improvements in other fields such as
>speed.
>
>O.K., let's see, what 1.2.1b2 will bring, but I almost would bet my
>car, that we will see a dozen of memory leaks remaining in there. So
>I'm looking forward to test 1.4 or 2.0 in two or three years.
>
>Best wishes,
>
>Ingo
>
>
>>Hi Victor,
>>
>>      The memory should be free when branchgroup removed if
>>there no other reference to BG in your application. (You may
>>want to set BG = null for safety). Several memory leak problem
>>is fixed v1.2.1 beta1 except one 4387385 which should be
>>fixed by beta2.
>>
>>Thanks.
>>
>>- Kelvin
>>-----------------
>>Java 3D Team
>>Sun Microsystems Inc.
>>
>>>X-Accept-Language: es,en
>>>MIME-Version: 1.0
>>>Content-Transfer-Encoding: 7bit
>>>Date: Wed, 15 Nov 2000 13:41:41 +0100
>>>From: Víctor <[EMAIL PROTECTED]>
>>>Subject: [JAVA3D] Removing Object from Scene Graph
>>>To: [EMAIL PROTECTED]
>>>
>>>  Hello,
>>> I create a scene graph, everything is ok. The problem comes when I want
>>>to remove nodes from the scene graph. Supposing I have used a structure
>>>like the following one:
>>>
>>>   TG
>>>    |
>>>  BG  (1)
>>>    |
>>>  TG
>>>    |
>>> Link
>>>   |
>>>  ...
>>>
>>> If I want to remove the scene graph branch from (1), how do I set free
>>>the memory used. First, I remove it from the scene graph, and then
>>>what...?
>>>
>>>  Thanks in advance
>>>
>>>
>>>  PRISMAKER TEAM
>
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