Hi Victor,

      The memory should be free when branchgroup removed if
there no other reference to BG in your application. (You may
want to set BG = null for safety). Several memory leak problem
is fixed v1.2.1 beta1 except one 4387385 which should be
fixed by beta2.

Thanks.

- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.

>X-Accept-Language: es,en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Wed, 15 Nov 2000 13:41:41 +0100
>From: V�ctor <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Removing Object from Scene Graph
>To: [EMAIL PROTECTED]
>
>  Hello,
> I create a scene graph, everything is ok. The problem comes when I want
>to remove nodes from the scene graph. Supposing I have used a structure
>like the following one:
>
>   TG
>    |
>  BG  (1)
>    |
>  TG
>    |
> Link
>   |
>  ...
>
> If I want to remove the scene graph branch from (1), how do I set free
>the memory used. First, I remove it from the scene graph, and then
>what...?
>
>  Thanks in advance
>
>
>  PRISMAKER TEAM
>
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