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Dear Mr. Mehta
I too am interested
in a Java game on the premise of "Risk" called
"Armageddon"
complete with continents, countries,
armies, tanks,air and Naval support and Politics whereupon the player can get an
overview and/or play "fighter Pilot" ect. With 3D artists. I'm looking for
a consortium of 6-12,13 people that too are RISK NUTS that would be interested
in creating a pay (small amount .99 cents) for as long as
they
are awake type deal that has numerous
iterations on the internet each with 4 to 6 players and all contributers are
compensated == unless they are 3D artists that prefer to contract up front and
are not interested in residuals. Perhaps we can talk. Mark
Childs
(808) 665-1963 I am changing to cable
soon so e-mail will be different Next Month.
if interested save Phone
number.
----- Original Message -----
Sent: Thursday, November 30, 2000 12:11
PM
Subject: [JAVA3D] Multi-player net games
-- 'Tank Maze' ?
Hi, I have been working on a networked tank
simulator game using Java3D for quite some time.
I am hoping to complete the project before 2001, and I expect to
be finished with a basic functional view which processes updates through
interpolators by Monday, 4th.
I am not a Java3D master, and want to focus on networking and game issues,
like timer synchronization, dead reckoning, etc, so if anyone would like to
help me sharpen up (especially with lighting and texture mapping) please let
me know.
I have just received a sourceforge.net page (project name tankcombat),
and I will make all files publicly available, if anyone expresses
interested in this project.
Thanks,
Rohit Kumar Mehta University of Connecticut, CSE [EMAIL PROTECTED]
(also I have an AIM account usually online with screenname: mrb00gedy)
Date: Wed, 29 Nov 2000 13:01:16 -0800
From: Brad Schrick <[EMAIL PROTECTED]>
Subject: Multi-player net games -- 'Tank Maze' ?3
the first time I visited Sun, to interview with Patrick McEvoy, around 1983, everyone was playing a multi-player graphical shooter game in Sun OS over the network. My recollection is that it was tanks in a maze, but whatever it was exactly, we've all seen the genre by now.
it was about as simple as could be -- after all, it was early
all indications were that it was very popular and very addictive, though, and the genre continues to be popular...
--
forgive me if this has been answered before [though I did search, and the one game site I found referenced is not operational right now, it seems, and required/installed Java 3D beta 1.2.1] ...
... but has anyone built a very simple framework in Java 3D for such a familiar, 'simple,' multiplayer game?
... and please, please, please remember the word 'simple.' This game should require Java 3D 1.2, to drive installation of the latest version, but should not overly tax it, imho
A very straighforward game, done right, would still be very addictive, and provide structure for more complicated games to follow....
... and could drive installation, acceptance, and testing of Java 3D everywhere, which would benefit all of us.
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