Sorry, I know this has got to be a novice mistake...
I had been using WRAP for the boundry mode for my terrain cells. I found
that ranging tex coords from 0..1 always pulled some texture color from the
0..0.05 range at the opposite edge. So I fudged it for 0.05 .. 0.95.
Course as I changed the texture sizes and grid sizes I would get changes and
would have to change my fudge.
So in my latest version I set it to CLAMP and went back to 0..1 This works
fine on my card, but someone else is getting black lines bordering every
cell. Even though there are no values outside 0..1. The docs said that the
boundry color is only used for edges outside 0..1.
So how is this problem solved?
Dave Yazel
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