David,
Is your particle system a behavior? Is it possible that you are moving
the view outside of the scheduling bounds for that behavior?
Other possible ideas... are you moving your view so far back that your
particles are beyond the back clipping distance?
- John Wright
Starfire Research
David Ko wrote:
>
> I've asked this question before, but I guess I'll ask it again. How do you
> set Shape3D (or possibly the BranchGroup that contains it) so that it
> renders no matter where the View is. I've tried setBounds with a huge
> boundingsphere, but it doesn't seem to work. The reason I'm doing this is
> that I'm using a TriangleArray to render particles. However, when I change
> the camera position (using the View's transform matrix), and I go out from
> a certain range, all the particles disappear. Imagine top-down game of a
> spaceship and the camera is always hovering over the ship, moving with it.
>
> Thank you,
> David Ko
> JHU
>
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