I've asked this question before, but I guess I'll ask it again. How do you
set Shape3D (or possibly the BranchGroup that contains it) so that it
renders no matter where the View is. I've tried setBounds with a huge
boundingsphere, but it doesn't seem to work. The reason I'm doing this is
that I'm using a TriangleArray to render particles. However, when I change
the camera position (using the View's transform matrix), and I go out from
a certain range, all the particles disappear. Imagine top-down game of a
spaceship and the camera is always hovering over the ship, moving with it.

Thank you,
David Ko
JHU

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