On Mon, 15 Jan 2001, Dipl. Ing. Paul Szawlowski wrote:
> I thought that all Behaviors are executed in the same thread ?
I believe that is not explicitly the case. That is the behaviour scheduler
runs in a thread and fires off the behaviour from there. That leaves the
implementation free to run multiple behaviours in parallel if there
are sufficient \CPU resources available.
> I would appreciate some documentation about the Java3D thread Model. Thanks.
Good luck! The J3D team has explicitly been avoiding this for at least the
past 3 years despite repeated calls for it.
--
Justin Couch Author, Java Hacker
Software Architect [EMAIL PROTECTED]
J3D.org http://www.vlc.com.au/~justin/
Java3D FAQ http://www.j3d.org/faq/
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"Look through the lens, and the light breaks down into many lights.
Turn it or move it, and a new set of arrangements appears... is it
a single light or many lights, lights that one must know how to
distinguish, recognise and appreciate? Is it one light with many
frames or one frame for many lights?" -Subcomandante Marcos
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