Kevin Rushforth schrieb:
> Java 3D is thread-safe only in that it is permissible to make scene
> graph modifications, including branch graph insertion and removal, from
> any thread while Java 3D is running. It is also permissible to make
> modifications to two different objects from different threads. For
> example, you can have an interpolator behavior operating on one
> transform group in your scene graph, while an AWT event behavior
> modifies another transform group in parallel (all while Java 3D is
> rendering the scene).
I thought that all Behaviors are executed in the same thread ?
> It is not permissible to modify the same Java 3D
> object from two different threads without externally synchronizing the
> access.
Is it save to call Behavior.postId( ) from a different thread than the Behavior
thread ?
I would appreciate some documentation about the Java3D thread Model. Thanks.
regards
Paul
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