Hi Young,
If there are more than one graphics card, current v1.2.1 beta1
will always use the first graphics device select for both monitors.
Thus the canvas in the other monitor will not get hardware
accelerated (emulation mode is used). This bug
4377569 - D3D: No hardware acceleration when second monitor is used
is fixed in the upcoming v1.2.1 beta2.
In the upcoming beta2, as long as the windows is completely
inside one display monitor, the rendering device for that
display will use. It also works if you drag the window from
one monitor to another monitor, the underlying graphics device will
automatically reconstruct to fully utility hardware
acceleration. However, if the window is move to
cross two monitors, emulation mode will use instead.
- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Wed, 10 Jan 2001 11:39:46 +1300
>From: Young Ly <[EMAIL PROTECTED]>
>Subject: [JAVA3D] DirectX and Voodoo 1 and 2
>To: [EMAIL PROTECTED]
>
>Hi everyone.
>
>I have been trying to get the directX version of j3d to use the Voodoo 2
>card for rendering. Seems like to problem is that j3d automatically
>selects the primary directX graphics device for rendering, this will almost
>always be the cheaper 2D/3D card that is installed in the machine. Is
>there a way that I can use java to programmatically change the card that
>directX uses to render?
>
>If not programmatically then is there another solution that will not change
>a users setup for other applications? We have quite a large group or
>Roboforge beta testers who are using Voodoo1 and 2 cards, I would like to
>offer them some way of getting the hardware acceleration they expect.
>
>All comments appreciated
>
>Thanks in advance
>Young.
>
>
>::::::::::::::::::::::::::::::::::::::::::
>
>Young Ly
>Liquid Edge Games
>http://www.roboforge.com
>
>::::::::::::::::::::::::::::::::::::::::::
>
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