Hi Kelvin -
The Voodoo2 is a 3D-only card, used only for full-screen applications
(usually known as games). To a DirectX programmer it appears as a DirectX
display that has no corresponding desktop. The card is designed to be
daisy-chained with the primary graphics card; normally the primary card
video signal will be passed through to the output, but when an application
activates the Voodoo2 it produces its own video signal. Two cards, one
monitor.
Voodoo2 is an old card (1996?) but there are still quite a few of
them in use. 3dfx sold millions of these things.
Regards,
Brad Cain
Conceptual Integrity, Inc.
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Kelvin Chung
> Sent: Tuesday, January 09, 2001 3:52 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] DirectX and Voodoo 1 and 2
>
>
> Hi Young,
>
> If there are more than one graphics card, current v1.2.1 beta1
> will always use the first graphics device select for both monitors.
> Thus the canvas in the other monitor will not get hardware
> accelerated (emulation mode is used). This bug
>
> 4377569 - D3D: No hardware acceleration when second monitor is used
>
> is fixed in the upcoming v1.2.1 beta2.
>
> In the upcoming beta2, as long as the windows is completely
> inside one display monitor, the rendering device for that
> display will use. It also works if you drag the window from
> one monitor to another monitor, the underlying graphics device will
> automatically reconstruct to fully utility hardware
> acceleration. However, if the window is move to
> cross two monitors, emulation mode will use instead.
>
> - Kelvin
> ---------------
> Java 3D Team
> Sun Microsystems Inc.
>
>
> >MIME-Version: 1.0
> >Content-Transfer-Encoding: 7bit
> >Date: Wed, 10 Jan 2001 11:39:46 +1300
> >From: Young Ly <[EMAIL PROTECTED]>
> >Subject: [JAVA3D] DirectX and Voodoo 1 and 2
> >To: [EMAIL PROTECTED]
> >
> >Hi everyone.
> >
> >I have been trying to get the directX version of j3d to use the Voodoo 2
> >card for rendering. Seems like to problem is that j3d automatically
> >selects the primary directX graphics device for rendering, this
> will almost
> >always be the cheaper 2D/3D card that is installed in the machine. Is
> >there a way that I can use java to programmatically change the card that
> >directX uses to render?
> >
> >If not programmatically then is there another solution that will
> not change
> >a users setup for other applications? We have quite a large group or
> >Roboforge beta testers who are using Voodoo1 and 2 cards, I would like to
> >offer them some way of getting the hardware acceleration they expect.
> >
> >All comments appreciated
> >
> >Thanks in advance
> >Young.
> >
> >
> >::::::::::::::::::::::::::::::::::::::::::
> >
> >Young Ly
> >Liquid Edge Games
> >http://www.roboforge.com
> >
> >::::::::::::::::::::::::::::::::::::::::::
> >
> >=================================================================
> ==========
> >To unsubscribe, send email to [EMAIL PROTECTED] and include
> in the body
> >of the message "signoff JAVA3D-INTEREST". For general help,
> send email to
> >[EMAIL PROTECTED] and include in the body of the message "help".
>
> ==================================================================
> =========
> To unsubscribe, send email to [EMAIL PROTECTED] and include
> in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".