Hi Brad,
I see, looks like we may need to add another
java property to specific using this card.
Thanks for the explanation.
- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.
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>Date: Tue, 9 Jan 2001 16:18:10 -0700
>From: Brad Cain <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] DirectX and Voodoo 1 and 2
>To: [EMAIL PROTECTED]
>
>Hi Kelvin -
>
>The Voodoo2 is a 3D-only card, used only for full-screen applications
>(usually known as games). To a DirectX programmer it appears as a DirectX
>display that has no corresponding desktop. The card is designed to be
>daisy-chained with the primary graphics card; normally the primary card
>video signal will be passed through to the output, but when an application
>activates the Voodoo2 it produces its own video signal. Two cards, one
>monitor.
>
>Voodoo2 is an old card (1996?) but there are still quite a few of
>them in use. 3dfx sold millions of these things.
>
>Regards,
>
>Brad Cain
>Conceptual Integrity, Inc.
>
>> -----Original Message-----
>> From: Discussion list for Java 3D API
>> [mailto:[EMAIL PROTECTED]]On Behalf Of Kelvin Chung
>> Sent: Tuesday, January 09, 2001 3:52 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [JAVA3D] DirectX and Voodoo 1 and 2
>>
>>
>> Hi Young,
>>
>> If there are more than one graphics card, current v1.2.1 beta1
>> will always use the first graphics device select for both monitors.
>> Thus the canvas in the other monitor will not get hardware
>> accelerated (emulation mode is used). This bug
>>
>> 4377569 - D3D: No hardware acceleration when second monitor is used
>>
>> is fixed in the upcoming v1.2.1 beta2.
>>
>> In the upcoming beta2, as long as the windows is completely
>> inside one display monitor, the rendering device for that
>> display will use. It also works if you drag the window from
>> one monitor to another monitor, the underlying graphics device will
>> automatically reconstruct to fully utility hardware
>> acceleration. However, if the window is move to
>> cross two monitors, emulation mode will use instead.
>>
>> - Kelvin
>> ---------------
>> Java 3D Team
>> Sun Microsystems Inc.
>>
>>
>> >MIME-Version: 1.0
>> >Content-Transfer-Encoding: 7bit
>> >Date: Wed, 10 Jan 2001 11:39:46 +1300
>> >From: Young Ly <[EMAIL PROTECTED]>
>> >Subject: [JAVA3D] DirectX and Voodoo 1 and 2
>> >To: [EMAIL PROTECTED]
>> >
>> >Hi everyone.
>> >
>> >I have been trying to get the directX version of j3d to use the Voodoo 2
>> >card for rendering. Seems like to problem is that j3d automatically
>> >selects the primary directX graphics device for rendering, this
>> will almost
>> >always be the cheaper 2D/3D card that is installed in the machine. Is
>> >there a way that I can use java to programmatically change the card that
>> >directX uses to render?
>> >
>> >If not programmatically then is there another solution that will
>> not change
>> >a users setup for other applications? We have quite a large group or
>> >Roboforge beta testers who are using Voodoo1 and 2 cards, I would like to
>> >offer them some way of getting the hardware acceleration they expect.
>> >
>> >All comments appreciated
>> >
>> >Thanks in advance
>> >Young.
>> >
>> >
>> >::::::::::::::::::::::::::::::::::::::::::
>> >
>> >Young Ly
>> >Liquid Edge Games
>> >http://www.roboforge.com
>> >
>> >::::::::::::::::::::::::::::::::::::::::::
>> >
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