Hi there

>From this discussion I was just wondering, what does the method
getImagePlateToVworld() in Canvas3D actually do?
I realise it can't give you one of the co-ordinates,but which one?  Does the
transform returned correspond to the inverse of the matrix that takes
Normalised Projection co-ords into screen space?

cheers
Rory
>
> In my opinion you have to click at objects in the scene, because you
> can't obtain a 3D Point in the scene only from the mouse-coordinates
> (2D)
> on the Canvas3D, since the "depth"-coordinate is missing. From the
> intersection

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