can you da a shor examle of this "lookAt" ?
Thank you in advance, Mario.

> -----Messaggio originale-----
> Da: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]Per conto di Pedro Estrada
> Inviato: mercoledì 24 gennaio 2001 16.28
> A: [EMAIL PROTECTED]
> Oggetto: Re: [JAVA3D] how to set ViewingPlatform?
>
>
> use the lookAt( new Point3d(x,y,z), new Point3d(xx, yy,zz), upVector3d)
> method defined in Transform3D to define this viewing transform with the
> above
> parameters.  Note you need to specify an up Vector3d component that makes
> sense.
> Next, take the inverse of this transform.  This is the transform
> you set for
> the
> Viewplatform object for your view in the scenegraph.
>
> -Pedro
>
> ----- Original Message -----
> From: "z_mailing list" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, January 24, 2001 6:21 AM
> Subject: [JAVA3D] how to set ViewingPlatform?
>
>
> > I'd like to see the world from point (x,y,z) in direction (xx,yy,zz):
> > how can I do?
> >
> > the direction is relative to (x,y,z) or to (0,0,0) ?
> >
> > Thank you in advance, Mario.
> >
> >
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