Matthew,

It's not basic and it has nothing to do with Java but "Real-Time
Rendering" by Tomas Moller & Eric Haines is the best book I've read to
understand 3D graphics.  I would consider this an "advanced" book but
about as easy to understand as this subject gets.

- John Wright
Starfire Research

Matthew Flagg wrote:
>
> Can anyone recommend any good 3D or graphics programming books?  I currently
> have Computer Graphics for Java Programmers
> by Leen Ammeraal, Leendert Ammeraal.  I haven't gotten very far in it but I
> think it will be really helpful.  What I am looking for is books along this
> line, either beginner to intermediate books and books on techniques and
> algorithms.  I would like to understand the math and why things are done the
> way the are or should be done.  I know for some things I can find 3D game
> programming books for ideas and techniques for games and adapt those to Java
> and I'd be interested in those too.  Any along those lines would be great.
>
> Daniel Selman,
>         I know Amazon.com says your book was published in January this year
> but they say 4 to 6 wks for delivery.  Do you know of another source that
> has or will have it sooner?
>
> Justin,
>         Can you add a section under books for basic graphics or Java
> graphics books?  When I finish the one above I'll try to post to the list
> and let everyone know if it's worth the purchase.
>
> Thanks for everything guys.  This list is a great resource and so are all
> your websites.  Keep up the good work.
>
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