In a message dated 2/10/01 19:02:01, [EMAIL PROTECTED] writes:
<< "Real-Time Rendering" by Tomas Moller & Eric Haines is the best book I've
read to understand 3D graphics. >>
May I interrupt? Would your book recommendation help in developing a the
solution to this challenge.
I have a challenge to take a physical geode the size of a large grapefruit,
slice it into n planes in all dimensions (say 800 x 800 x 800), specify all
physical properties at each cubic location defined by the intersection of
each slice (i.e. making it into a ordered set of cubic crystals the size of
salt or sand), input the data or generate the data by computer, render it as
a solid, and animate it so that I can perform all the common set of
manipulations (e.g, zoom, rotate, translate, change transparencies of each
cube, etc.) I need to be able to select a set of cubic crystals than conform
to a specific physical property (e.g. mineral type, hardness, color) and
automatically select all cubic crystals that are associated with the
specified physical property or properties, and render them as a "fragment" of
the whole. The "fragment" of the whole may be a highly irregular shape with
significant holes between fragments located elsewhere in the geode.
Thank you your introduction to the Real Time Rendering book.
Best Wishes
Gerard
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