I´ll try with 4 virtual universes sharing the geometry but.... for example,
if I rotate an object (pick rotate), would be rotated in all of the
canvas3D?
The work I´m doing is my final project at uni, is an applet that works like
3d Studio Max. I know it is a very difficult project but I have to do it. I
very much appreciate any idea.
Thanks Justin, your job is so ussefull.
--------------------------------------------------
PiXoTo
mail: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
web: http://www.pixoto.com
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----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 22, 2001 1:39 PM
Subject: Re: [JAVA3D] vertex, edges, shadows, ....
> On Thu, 22 Feb 2001, PiXoTo wrote:
>
> > Hi,
> >
> > I have four Canvas3D with differents views.
> >
> > I want to see in top view only the object vertex, in the front view the
edges, etc. How can I do it?
>
> I just happen to have a couple of the J3D developers sitting next to
meATM.
> Thier answer is that it can be done, but would take a lot of effort.
>
> The general approach suggested is to have 4 canvas with 4 *separate*
> universes and then share the geometry between the universes. Then, in each
> universe, put separate RenderingAttributes with the appropriate line/edge
> flags. It is not trivial to do.
>
>
> An alternate approach is to go into a mixed mode rendering too. Even more
work.
>
> Justin Couch Author, Java Hacker
> Software Architect [EMAIL PROTECTED]
> J3D.org http://www.vlc.com.au/~justin/
> Java3D FAQ http://www.j3d.org/faq/
> -------------------------------------------------------------------
> "Look through the lens, and the light breaks down into many lights.
> Turn it or move it, and a new set of arrangements appears... is it
> a single light or many lights, lights that one must know how to
> distinguish, recognise and appreciate? Is it one light with many
> frames or one frame for many lights?" -Subcomandante Marcos
> -------------------------------------------------------------------
>
>
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