On Thu, 22 Feb 2001, PiXoTo wrote:
> I�ll try with 4 virtual universes sharing the geometry but.... for example,
> if I rotate an object (pick rotate), would be rotated in all of the
> canvas3D?
If you do not share the groups, then no. My understanding is that you share
the Geometry only. ie You do not share the Shape3D's or parent TransformGroups.
The requirement is for different renderings of the same geometry so you really
cannot share more than just the lowest level part of the scenegraph.
--
Justin Couch Author, Java Hacker
Software Architect [EMAIL PROTECTED]
J3D.org http://www.vlc.com.au/~justin/
Java3D FAQ http://www.j3d.org/faq/
-------------------------------------------------------------------
"Look through the lens, and the light breaks down into many lights.
Turn it or move it, and a new set of arrangements appears... is it
a single light or many lights, lights that one must know how to
distinguish, recognise and appreciate? Is it one light with many
frames or one frame for many lights?" -Subcomandante Marcos
-------------------------------------------------------------------
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".