On Thu, 22 Feb 2001, PiXoTo wrote:

> I�ll try with 4 virtual universes sharing the geometry but.... for example,
> if I rotate an object (pick rotate), would be rotated in all of the
> canvas3D?

If you do not share the groups, then no. My understanding is that you share
the Geometry only. ie You do not share the Shape3D's or parent TransformGroups.
The requirement is for different renderings of the same geometry so you really
cannot share more than just the lowest level part of the scenegraph.

--
Justin Couch                                   Author, Java Hacker
Software Architect                               [EMAIL PROTECTED]
J3D.org                             http://www.vlc.com.au/~justin/
Java3D FAQ                                 http://www.j3d.org/faq/
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