Hello,

I just got stereo working for all my application on a graphics card
supporting
DirectX using the Direct3D version of Java3D. However, when controlling the
object using some extension of the mouse behavior it seems as I really get
to
control the right eye view, while the left eye view is slaved and follow
with a noticeable
delay, somewhat like the billboard problem Java3D had before to use
OrientedShape.

Is this normal and being solved?

A second question is: there is not really a concept of IPD (Inter-Pupilliary
Distance)
in the view model but more a specification of the coordinates of the left
and right
eye in display plate coordinates, does the difference in X coordinates
between
the two eyes corresponds to the IPD dimension then?

Third question is: Does the viewing frustum are assumed to be parallel (I
did not
seem to see any way to toe them in or out by some angle), and why is this
the case?

Thanks for your help

Yohan

 _______________________________________________________________________

 Yohan BAILLOT
 Electrical and Computer Engineer

 Virtual Reality Laboratory,
 Advanced Information Technology (Code 5580),
 Naval Research Laboratory,
 4555 Overlook Avenue SW,
 Washington, DC  20375-5337
 [EMAIL PROTECTED]
 (202) 404 7801

 Home  : (703) 566 3684
 Cell     : (407) 222 6359
 Fax     : (202) 767 1122
 Web    : www.ait.nrl.navy.mil/people/baillot

_______________________________________________________________________

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