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> Date: Mon, 26 Feb 2001 11:42:22 -0500
> From: Yohan Baillot <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Stereo problem
> To: [EMAIL PROTECTED]
>
> Hello,
>
> I just got stereo working for all my application on a graphics card
> supporting
> DirectX using the Direct3D version of Java3D. However, when controlling the
> object using some extension of the mouse behavior it seems as I really get
> to
> control the right eye view, while the left eye view is slaved and follow
> with a noticeable
> delay, somewhat like the billboard problem Java3D had before to use
> OrientedShape.
>
> Is this normal and being solved?
We have not seen this problem in our testing. What framebuffer are you
using? Do you see this when running any of the Java 3D examples programs
or only in your application? If it is only in your application we would
like you to send us a sample program so we can investigate this problem
further.
> A second question is: there is not really a concept of IPD (Inter-Pupilliary
> Distance)
> in the view model but more a specification of the coordinates of the left
> and right
> eye in display plate coordinates, does the difference in X coordinates
> between
> the two eyes corresponds to the IPD dimension then?
Look at the PhysicalBody class. In it are attributes to set the left and right
eye position.
> Third question is: Does the viewing frustum are assumed to be parallel (I
> did not
> seem to see any way to toe them in or out by some angle), and why is this
> the case?
>
The view frustrum will only be parallel if an orthographic projection
is used. By default a perspective projection is used.
Dan Petersen
Java 3D Team
Sun Microsystems
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