We would love to supply lots of documentation for all things
related to Java 3D (internal or external), but there are only
so many hours in the day. I think many people would agree that
the feature set and quality of Java 3D has increased dramatically
over the past 2 years.
As for our software engineering practices, we may not document
everything we do, but we basically have the same team in place that
has been working on Java 3D since 1.0. So, to say that we don't
know whats going on would be a misrepresentation. There is a very
large history and knowledge base surrounding the product.
As I have always said, if you want to know something about what
Java 3D is doing, just ask. We may not answer in 1 minute/hour/day, but
we will answer. We know that the more you know about how Java 3D works,
the better you will be able to utilize its features.
Doug Twilleager
Sun Microsystems
PS - Yes, I was the engineer Justin was bugging all last week. :^)
>
>Yup. Please take a number and wait for it to be called....
>
>There are *many* people wanting documentation of _everything_. I know
>the Sun guys are going to hate me for this, but talking to them last
>week revealed some extremely frightening revelations. Even internally
>they do not have architecture documents. Each new programmer coming to
>work on the code has to be given the introductory speach about the code
>by one of the old time programmers. There is not a single document that
>allows them to sit down and have a rough idea what is going on before
>starting. Then, once programming, there is no documentation within the
>code either.... It's a bloody wonder that things work at all with such
>shoddy engineering practices. Honestly if one of my engineers gave me
>code like that I would throw it back in their face telling them to not
>bother with it until it was properly documented.
>
>So, if Sun doesn't know what it's own code is doing, I doubt you have
>even got a hope of getting something from them!
>
>> I guess from what I've read here that if I decide to use Java 3D for my
>> application, I'll probably be stuck writing my own collision detection code.
>
>Yes, you and everyone else. For all intents and purposes, J3D's
>collision detection system is useless.
>
>--
>Justin Couch Author, Java Hacker
>http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
>http://www.j3d.org/ J3D.org The Java 3D Community Site
>-------------------------------------------------------------------
>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
>processes data according to its domain, its environment; you, with
>all your brains, would be useless in a mouse's universe..."
> - Greg Bear, Slant
>-------------------------------------------------------------------
>
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