The way I did it was that;
 
- Server sends the raw data to the client
- Client processes the data and manipulates/extends the existing geometry
 
Otherwise if u wanna do everything on the server side then just stream out the final coordinates to the client. I dont see it being very complicated
 
Ahmed
-----Original Message-----
From: Saurabh Akhauri [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 01, 2001 4:26 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] streaming

Hi,
I am trying to break up a big geometry to small BranchGraphs
and send them to client side incrementally so that the client is able
see the part of drawing with the arrival of first BranchGroup and the rest
of the drawing will be supplied incrementally to have a streaming effect
 
Has any one done something similar before
 
Can any one suggest ways to split the geometry efficiently.
 
saurabh
 

Reply via email to